Total scores
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Total scores
Total scores
This score is determined by three of the six individual scores, plus the number of citizens Image:Icon citizen.gif in your towns, plus the total Gold spent on cargo ships; see the cargo ships page for a table of summed cost of cargo ships).
* each Image:Icon citizen.gif = 1 point
* every 300 300 Gold spent on cargo ships = 1 point
* sum of other scores = Master Builder Score + Generals Score + Scientists Score
math
Master builders
This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost of buildings and does not take into consideration the cost reduction of the researches Pulley, Geometry, and Spirit Leveland buildings Architect’s office, Carpenter’s workshop, Firework Test Area, Optician and Wine Press (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter’s workshop or the level of research).
* each Wood: 0.01 point
* each Wine: 0.01 point
* each Marble: 0.01 point
* each Crystal Glass: 0.01 point
* each Sulphur: 0.01 point
For example, Academy level 5 ( 382 382 Wood, 225 225 Crystal Glass for level 5 + 263 263 Wood for level 4 + 115 115 Wood for level 3 + 68 68 Wood for level 2 + 64 64 Wood for level 1 = TOTAL of 892 892 Wood, 225 225 Crystal Glass) + Trading Port level 1 (total of 60 60 Wood) = 11.77 Master Builder points.
Buildings levels
This score is determined by the total levels of all buildings in all your towns.
* each level = 1 point
Scientists
This score is determined by the number of research points (Image:Research small.gif) spent on completed researches.
* each Image:Research small.gif = 0.02 point
For example, Deck Weapons (12Image:Research small.gif) + Conservation (12Image:Research small.gif) = 24Image:Research small.gif * 0.02 = 0.48 scientists points.
Levels of Research
This score is determined by the number of completed researches.
* each completed research: 4 more points
Military
This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Cost reduction buildings do not reduce the amount of points you get as the points are based on the cost without any reductions.
* each Wood: 0.02 point
* each Wine: 0.02 point
* each Crystal Glass: 0.02 point
* each Sulphur: 0.02 point
For example, a swordsman costs 30 30 Wood and 30 30 Sulphur, so each swordsman gives math Military points.
Offensive points
You will get points for every unit destroyed by your own attackers
Defensive points
You will get points for every unit destroyed by your own defenders
Offensive/Defensive points you get when you kill/lose a unit/ship
These scores are determined entirely by the amount of resources spent on each military unit or ship that is killed (in offense or defense). For each resource (wood, sulphur, wine, crystal) spent you will get 0.05 points. This points are then rounded towards higher number.
For example, a swordsman costs 28 28 Wood and 36 36 Sulphur, so each swordsman gives math and, when rounded, it’s 4 Offense/Defense points.
Full list:
* Slinger: 2 points
* Swordsman: 4 points
* Phalanx: 5 points
* Archer: 7 points
* Gunsman: 10 points
* Gyrocopter: 13 points
* Steam Giant: 15 points
* Bombardier: 48 points
* Ram: 11 points
* Catapult: 23 points
* Mortar: 53 points
* Doctor: 36 points
* Cook: 23 points
* Ram-Ship: 8 points
* Ballista Ship: 8 points
* Flamethrower: 10 points
* Catapult Ship: 13 points
* Paddle Wheel Ram: 18 points
* Mortar Ship: 27 points
* Diving Boat: 36 points
Trade High Score
For every successful transaction via the trading post you will receive points
* for each Wood traded: 0.009 points
* for each Wine traded: 0.009 points
* for each Marble traded: 0.009 points
* for each Crystal Glass traded: 0.009 points
* for each Sulphur traded: 0.009 points
Everyday 10% of your current trade high score is deleted.
This score is determined by three of the six individual scores, plus the number of citizens Image:Icon citizen.gif in your towns, plus the total Gold spent on cargo ships; see the cargo ships page for a table of summed cost of cargo ships).
* each Image:Icon citizen.gif = 1 point
* every 300 300 Gold spent on cargo ships = 1 point
* sum of other scores = Master Builder Score + Generals Score + Scientists Score
math
Master builders
This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost of buildings and does not take into consideration the cost reduction of the researches Pulley, Geometry, and Spirit Leveland buildings Architect’s office, Carpenter’s workshop, Firework Test Area, Optician and Wine Press (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter’s workshop or the level of research).
* each Wood: 0.01 point
* each Wine: 0.01 point
* each Marble: 0.01 point
* each Crystal Glass: 0.01 point
* each Sulphur: 0.01 point
For example, Academy level 5 ( 382 382 Wood, 225 225 Crystal Glass for level 5 + 263 263 Wood for level 4 + 115 115 Wood for level 3 + 68 68 Wood for level 2 + 64 64 Wood for level 1 = TOTAL of 892 892 Wood, 225 225 Crystal Glass) + Trading Port level 1 (total of 60 60 Wood) = 11.77 Master Builder points.
Buildings levels
This score is determined by the total levels of all buildings in all your towns.
* each level = 1 point
Scientists
This score is determined by the number of research points (Image:Research small.gif) spent on completed researches.
* each Image:Research small.gif = 0.02 point
For example, Deck Weapons (12Image:Research small.gif) + Conservation (12Image:Research small.gif) = 24Image:Research small.gif * 0.02 = 0.48 scientists points.
Levels of Research
This score is determined by the number of completed researches.
* each completed research: 4 more points
Military
This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Cost reduction buildings do not reduce the amount of points you get as the points are based on the cost without any reductions.
* each Wood: 0.02 point
* each Wine: 0.02 point
* each Crystal Glass: 0.02 point
* each Sulphur: 0.02 point
For example, a swordsman costs 30 30 Wood and 30 30 Sulphur, so each swordsman gives math Military points.
Offensive points
You will get points for every unit destroyed by your own attackers
Defensive points
You will get points for every unit destroyed by your own defenders
Offensive/Defensive points you get when you kill/lose a unit/ship
These scores are determined entirely by the amount of resources spent on each military unit or ship that is killed (in offense or defense). For each resource (wood, sulphur, wine, crystal) spent you will get 0.05 points. This points are then rounded towards higher number.
For example, a swordsman costs 28 28 Wood and 36 36 Sulphur, so each swordsman gives math and, when rounded, it’s 4 Offense/Defense points.
Full list:
* Slinger: 2 points
* Swordsman: 4 points
* Phalanx: 5 points
* Archer: 7 points
* Gunsman: 10 points
* Gyrocopter: 13 points
* Steam Giant: 15 points
* Bombardier: 48 points
* Ram: 11 points
* Catapult: 23 points
* Mortar: 53 points
* Doctor: 36 points
* Cook: 23 points
* Ram-Ship: 8 points
* Ballista Ship: 8 points
* Flamethrower: 10 points
* Catapult Ship: 13 points
* Paddle Wheel Ram: 18 points
* Mortar Ship: 27 points
* Diving Boat: 36 points
Trade High Score
For every successful transaction via the trading post you will receive points
* for each Wood traded: 0.009 points
* for each Wine traded: 0.009 points
* for each Marble traded: 0.009 points
* for each Crystal Glass traded: 0.009 points
* for each Sulphur traded: 0.009 points
Everyday 10% of your current trade high score is deleted.
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